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Hubs by Mozilla

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›Hubs Cloud

Introduction

  • Welcome
  • Getting Started With Hubs
  • Building Scenes with Spoke
  • Creating Custom Avatars
  • Hosting Events in Hubs

Hubs Documentation

  • Create and Join Rooms
  • Hubs Features
  • Sharing Avatar Links Privately
  • User Settings
  • Room Settings
  • Controls
  • Discord Bot
  • Troubleshooting
  • FAQ

Spoke Documentation

  • Create Project
  • User Interface
  • Spoke Controls
  • Adding Content
  • Architecture Kit
  • Grid
  • Skyboxes
  • Lighting and Shadows
  • Physics and Navigation
  • Publish Scenes

For Creators

  • Advanced Avatar Customization
  • Linking Hubs Rooms
  • Using the Blender glTF Exporter
  • Optimizing Scenes

For Developers

  • System Overview
  • Build a Custom Client
  • Contributing
  • Hubs Query String Parameters

Hubs Cloud

  • Introduction
  • Getting Started
  • FAQ
  • Importing Content
  • Asset Packs
  • Customizing Look & Feel
  • Customizing Themes
  • Managing Content
  • Adding Administrators
  • Limiting Access
  • Recipe: Permissive Rooms
  • Recipe: 3rd Party Integrations
  • Recipe: Enable Scene Editor
  • Recipe: Custom SMTP
  • Recipe: Discord Bot
  • Advanced: SSH Access
  • Advanced: Content CDN
  • Custom Clients
  • Advanced: Brand Guidelines

Hubs Cloud AWS

  • AWS Quick Start
  • Domain Recipes
  • Using an Existing Domain
  • Using an Existing Email Provider
  • Updating the Stack
  • Backup and Restore
  • AWS Troubleshooting
  • Known Issues
  • System Architecture
  • Costs and Minimizing Costs Information
  • Estimating Cost Charts (Alpha)
  • Estimating CCU Limits

Hubs Cloud DigitalOcean

  • DigitalOcean Quick Start
Edit

Importing Content

The two forms of content you can import into Hubs Cloud are avatars and scenes. Avatars are 3D figures like robots, humans, and ducks that can be worn by visitors to represent themselves, and scenes are 3D environments like interiors and landscapes that provide visual grounding for a room.

Mozilla offers a number of Asset Packs you can import to add some initial content to your hub. Additionally, you can import any custom content you've created, either on hubs.mozilla.com, or using the tools like the Scene Editor available on your hub. For more information about the Scene Editor, see Spoke Documentation[1].

Admin Import Tool

To start importing content, navigate to the "Import Content" tool from the Admin Console. If you don't remember how to get to the Admin Console, see the Getting Started Guide.

Hubs Cloud Import Content

Once there, you'll need to specify a URL to import:

Hubs Cloud Import Content URL

You can enter comma-separated URLs to scenes or avatars on another hub (example scene, example avatar). Or, you can specify a link to an asset pack.

Once you've specified the content URL, you will see a preview of the content you're planning to import. You can then choose to exclude or include certain items and set special tags:

Hubs Cloud Import Content UI

When ready, click the Import button to begin importing your content.

Special tags

You should also set the proper tags for the imported items for your hub to be ready to use:

  • Import at least one Default avatar, which new visitors will have by default.
  • Import at least one Default scene, which new rooms will have by default.
  • Import at least one Base avatar, which can easily be re-skinned by visitors.
  • Optionally Feature one or more items, which will cause those items to be easily discoverable by visitors.

For more information about special tags, see Managing Content.

Updating Imported Content

To refresh content you've imported, simply import it again. If you've previously imported the same content, the existing avatar or scene in your hub will be updated in-place with the newest version of the imported content.


  1. 'Spoke' is the Mozilla trademarked name used for the Scene Editor on hubs.mozilla.com. ↩

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