Hubs by Mozilla

Hubs by Mozilla

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โ€บIntroduction

Introduction

  • Welcome
  • Getting Started With Hubs
  • Building Scenes with Spoke
  • Creating Custom Avatars
  • Hosting Events in Hubs

Setting Up Your Hub

  • Choosing A Subscription
  • Creating Your Hub
  • Updating/Cancelling Your Subscription
  • Managing Your Hub's Content
  • Frequently Asked Questions
  • Contact Us
  • Learning More About Hubs

Hubs Fundamentals

  • Create and Join Rooms
  • Hubs Features
  • Sharing Avatar Links Privately
  • User Settings
  • Room Settings
  • Controls
  • Discord Bot
  • Troubleshooting
  • FAQ

Spoke Documentation

  • Create Project
  • User Interface
  • Spoke Controls
  • Adding Content
  • Architecture Kit
  • Grid
  • Skyboxes
  • Lighting and Shadows
  • Physics and Navigation
  • Publish Scenes

For Creators

  • Advanced Avatar Customization
  • Linking Hubs Rooms
  • Using the Blender glTF Exporter
  • Optimizing Scenes

For Developers

  • System Overview
  • Build a Custom Client
  • Contributing
  • Hubs Query String Parameters

Hubs Client development

  • Hubs Client development Basics
  • Core Concepts for Gameplay Code
  • Hubs Client development Interactivity
  • Hubs Client development Networking

Hubs Cloud

  • Introduction
  • Getting Started
  • FAQ
  • Importing Content
  • Asset Packs
  • Customizing Look & Feel
  • Customizing Themes
  • Managing Content
  • Adding Administrators
  • Limiting Access
  • Recipe: Permissive Rooms
  • Recipe: 3rd Party Integrations
  • Recipe: Enable Scene Editor
  • Recipe: Custom SMTP
  • Recipe: Discord Bot
  • Advanced: SSH Access
  • Advanced: Content CDN
  • Custom Clients
  • Advanced: Brand Guidelines

Hubs Cloud AWS

  • AWS Quick Start
  • Domain Recipes
  • Using an Existing Domain
  • Using an Existing Email Provider
  • Updating the Stack
  • Backup and Restore
  • AWS Troubleshooting
  • Known Issues
  • System Architecture
  • Costs and Minimizing Costs Information
  • Estimating Cost Charts (Alpha)
  • Estimating CCU Limits

Hubs Cloud DigitalOcean

  • DigitalOcean Quick Start
Edit

Building Scenes with Spoke

Want to build custom VR worlds for Hubs? Meet Spoke! ๐Ÿ‘‹

Spoke is an online 3D scene editor developed by the Mozilla Mixed Reality team. With Spoke, you can build environments using 3D models, architecture kit pieces, lights, images, videos, and more. Once your scene is ready, you can upload it to Hubs, or export it as a glTF 3D model.

โœ๏ธ Create

No external software or 3D modeling experience required โ€” build 3D scenes using the Spoke web editor so you can have a space that's entirely custom to your needs. From a board room to outer space and beyond, your space is in your control.

๐Ÿ”ญ Discover

Explore images, videos, and 3D models from around the web, all without opening up a new tab. With media integrations from Sketchfab and Google Poly, you'll be on your way to creating a scene in no time.

๐ŸŽ‰ Share

Invite people to meet in your new space by publishing your content to Hubs immediately. With just a few clicks, you'll have a world of your own to experience and share โ€” all from your browser.

Screenshot of Spoke

Getting started

To build your first custom 3D environments check out Spoke's interactive tutorial or take a look at the Spoke documentation.

โ† Getting Started With HubsCreating Custom Avatars โ†’
  • Getting started
Hubs by Mozilla
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IntroductionSetting Up Your HubHubs FundamentalsSpoke DocumentationFor CreatorsFor DevelopersHubs Cloud
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Copyright ยฉ 2023 Mozilla Corporation. Hubs Documentation available under the Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license.