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Jim Conrad

Jim Conrad

Jim is a senior artist for Mozilla Hubs. His background includes video game art and design. He has worked on VR-related projects since 2015.
11 posts
Fading Assets Gracefully with Vertex Alpha
Beginner Intermediate Tutorials

Fading Assets Gracefully with Vertex Alpha

public – 8 min read
Fog? Height Fog? Transparent textures? There are many ways to achieve the same effect, but sometimes the answer is 'none of the above'.
Oct 11, 2022
Jim Conrad Jim Conrad
Polygons vs. Textures (or 'the starry sky tutorial')
Tutorials Intermediate Advanced

Polygons vs. Textures (or 'the starry sky tutorial')

public – 14 min read
The advice to use textures instead of polygons is quite common. In this tutorial, we'll be using some advanced modeling techniques that might make you rethink that advice.
Aug 22, 2022
Jim Conrad Jim Conrad
Trees and Foliage - part 2
Blender Intermediate Tutorials

Trees and Foliage - part 2

public – 18 min read
If you've ever wanted to learn Blender's Geometry Nodes system, this article will give you a great starting point so you can make even better Hubs scenes.
Aug 9, 2022
Jim Conrad Jim Conrad
Trees and Foliage - Part 1
Tutorials Beginner

Trees and Foliage - Part 1

public – 10 min read
Making trees got you stumped? This one gets to the root of your problems.
Jun 14, 2022
Jim Conrad Jim Conrad
Sorting out Problems with Transparency
Tutorials Beginner

Sorting out Problems with Transparency

public – 17 min read
Transparency can greatly enhance the look of a Hubs scene, but getting it to look right isn't always so clear.
May 31, 2022
Jim Conrad Jim Conrad
Baked Lighting for Better-Looking Hubs Scenes
Tutorials Tools Intermediate

Baked Lighting for Better-Looking Hubs Scenes

public – 28 min read
Light baking is a hot topic in the world of virtual environments. This article will reveal why it's so important for making Hubs scenes look and perform their very best on all devices.
May 24, 2022
Jim Conrad Jim Conrad
Animating Textures Using the UV Scroll Component - Part 3
Tutorials Intermediate

Animating Textures Using the UV Scroll Component - Part 3

public – 4 min read
This is the final part of this series on the UV Scroll Component. These examples are meant to inspire you to make your Hubs scenes even better.
May 12, 2022
Jim Conrad Jim Conrad
Optimizing a Sketchfab model for Hubs
Tutorials Advanced Tools

Optimizing a Sketchfab model for Hubs

public – 14 min read
3d models from the web are amazing. But they sometimes require a little intervention to make them work better. This tutorial will help you make the most out of models grabbed from the web so your Hubs scenes can run their very best.
May 6, 2022
Jim Conrad Jim Conrad
Animating Textures Using the UV Scroll Component - Part 2
Tutorials Intermediate

Animating Textures Using the UV Scroll Component - Part 2

public – 7 min read
This second part in this series will further your skills in creating animated textures for your Hubs scenes. You’ll soon see that ‘scrolling’ can do much more than you thought was possible.
Apr 27, 2022
Jim Conrad Jim Conrad
Animating Textures Using the UV Scroll Component - Part 1
Intermediate Tutorials

Animating Textures Using the UV Scroll Component - Part 1

public – 7 min read
Animated textures in Hubs can seem like magic. This tutorial will demystify them so you can be a wizard too.
Mar 22, 2022
Jim Conrad Jim Conrad
Creating a Custom Nav Mesh for your Hubs Scene
Intermediate Tutorials

Creating a Custom Nav Mesh for your Hubs Scene

public – 7 min read
Ever had trouble with traversal in Mozilla Hubs? This tutorial will explain how you can become a master of your terrain.
Mar 2, 2022
Jim Conrad Jim Conrad
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