The advice to use textures instead of polygons is quite common. In this tutorial, we'll be using some advanced modeling techniques that might make you rethink that advice.
Light baking is a hot topic in the world of virtual environments. This article will reveal why it's so important for making Hubs scenes look and perform their very best on all devices.
3d models from the web are amazing. But they sometimes require a little intervention to make them work better. This tutorial will help you make the most out of models grabbed from the web so your Hubs scenes can run their very best.