Hubs by Mozilla
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Hubs Client development
Introduction
Welcome
Getting Started With Hubs
Building Scenes with Spoke
Creating Custom Avatars
Hosting Events in Hubs
Setting Up Your Hub
Choosing A Subscription
Creating Your Hub
Updating/Cancelling Your Subscription
Managing Your Hub's Content
Custom Domains (Pro Plan)
Custom Clients (Pro Plan)
Frequently Asked Questions
Contact Us
Learning More About Hubs
Hubs Fundamentals
Create and Join Rooms
Hubs Features
Sharing Avatar Links Privately
User Settings
Room Settings
Controls
Discord Bot
Troubleshooting
FAQ
Spoke Documentation
Create Project
User Interface
Spoke Controls
Adding Content
Architecture Kit
Grid
Skyboxes
Lighting and Shadows
Physics and Navigation
Publish Scenes
For Creators
Advanced Avatar Customization
Linking Hubs Rooms
Using the Blender glTF Exporter
Blender Add-on Components
Optimizing Scenes
For Developers
System Overview
Build a Custom Client
Contributing
Hubs Query String Parameters
Hubs Client development
Hubs Client development Basics
Core Concepts for Gameplay Code
Hubs Client development Interactivity
Hubs Client development Networking
Hubs Cloud
Introduction
Getting Started
FAQ
Importing Content
Asset Packs
Customizing Look & Feel
Customizing Themes
Managing Content
Adding Administrators
Limiting Access
Recipe: Permissive Rooms
Recipe: 3rd Party Integrations
Recipe: Enable Scene Editor
Recipe: Custom SMTP
Recipe: Discord Bot
Advanced: SSH Access
Advanced: Content CDN
Custom Clients
Advanced: Brand Guidelines
Hubs Cloud AWS
AWS Quick Start
Domain Recipes
Using an Existing Domain
Using an Existing Email Provider
Updating the Stack
Backup and Restore
AWS Troubleshooting
Known Issues
System Architecture
Costs and Minimizing Costs Information
Estimating Cost Charts (Alpha)
Estimating CCU Limits
Hubs Cloud DigitalOcean
DigitalOcean Quick Start
Edit
Hubs Client development Interactivity
This document is WIP.
User input
Standard Interactions
Collision volumes
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Core Concepts for Gameplay Code
Hubs Client development Networking
→
User input
Standard Interactions
Collision volumes