Some developer-oriented options that are not available in the preferences panel in Hubs are available as query string parameters. These are intended mainly for development or debugging and are not something most users will need to use.
allow_multi- Allow multiple instances off the app in the same browser session
allow_idle- Disable the idle detector timeout
idle_timeout- Idle timeout in seconds
avatar_scale- Scale your self!
no_stats- Disable performance stats
vr_entry_type- Either "2d", "vr", or "daydream". Used internally to force a VR entry type. Add "_now" to the end of the value to skip the audio check.
truedisables Sentry telemetry.
debugstyle filter for setting the logging level.
trueperforms verbose logging of Janus and NAF traffic. Also enables debug mode on the physics system.
trueshows stats in VR.
true, enables an on-screen debug log and console. Useful for debugging on mobile devices.
true, enables an on-screen userinput debug status panel. Press "L" on your keyboard to show the panel.
fov- Set a custom field of view in degrees (between 1 and 179) for the camera. (2D only)
force_enable_touchscreen- Force virtual gamepad controls to appear on the screen.
default_material_quality- Either "high", "medium", or "low". Set a default material quality for users with non-mobile devices that take effect when a user has not set a specific preference.
default_mobile_material_quality- Either "high", "medium", or "low". Set a default material quality for users with mobile devices that take effect when a user has not set a specific preference.
envSettingsDebug- Show a debug panel for the environment-settings component allowing you to configure tonemapping and exposure settings.
debugLocalScene- Override what happens when dropping glb files into the scene, instead loading them as the scene (locally, without uploading). This is useful for quickly itterating on scene changes.
debugNavmesh- Helps you to visually distinguish navmesh in your scene, a white series of zigzag lines help you in distinction
Note: Once you access a room with
debugLocalScene, there is no scene linked to that room, so to access the same room again normally, you need to change the scene (using Room Info & Settings Panel) while you are in that room